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3X Learning Framework Cycle

We are entering an age where skill and information aquisition is optimized. The boom of personalized learning systems will allow learners to accelerate their development at incredible rates. But towards what end? Our answer is agency. 3X is an instiututional framework for building student agency through education. By routing cogntive growth through Exploration, Experience, and Excitement, institutions can build their students' capacity to apply their academics towards meaningful change in their lives and in their communities.

The 3X Institutional Framework

01

Exploration

School provides students with tool for observing and acting on their world: Mathematics, History, Language, Science, Arts — these are the tools students can use to build models of reality. Accurate models are the foundation for the capactity to create change. If the student doesn't understand their world, they will not know how to meaningfully affect it. Exploration is the means by which the student can build these models with the tools developed in their studies. In the 3X model, the institution's role is to safely and equitable structure this exploration by providing accessible opportunities and sufficient encouragement.

Exploration must be rooted in what the student actually experiences outside of the school walls. Community engagement, dialogue, and local history are all essential components for the student to understand and act upon their surroundings. In many cases, the school is the only place where they student can be guided to access this information. On their own, they can not be expected to seek these opportunities out on their own. It is our role, as people with more experience, to provide productive avenues for their curiosity.

02

Experience

Knowledge is built, not obtained. New understanding only arrises when we discover connections between concepts that already exist in our minds. For this student, these concepts are most prominently their family, their friends, the activities they enjoy, and the topics that draw their native curiosity. Academic concepts are anything but segregated from these, but they are often treated this way, much to the detriment of the student's motivation to learn. 3X placed the integration of academia and arts with the student's lived experience as central to the development of agency.

Without this integration, student motivation is based in ever-waning extrinsic pressures to perform and in competition with the multitude of easily-accessible distractors. Students on their own cannot see the importance of their learning, and we cannot expect them to. Institutions must fulfill the role of demonstrating the useful connection between the classroom and their worlds. Beyond motivation, students will be able to see what they learn through real-world levers of change. Through embodied practice and observation, students learn how to act as agents who have tha ability to shape their surroundings.

03

Excitement

We have understood the mechanisms of engagement for a long time. Gameificaiton, competition, self-expression, independence, personalization... Student attention and excitement is directable and it is essential to learning. Until now, the barrier was material. Institutions did not have enough resources to channel towards this effort, and one teacher cannot design engaging material for each of their unique students. But this is the exact limitation that technology solves — achieving more with less. If institutions want their students to care about their learning, they must adopt the tools necessary to do so.

Personalized learning technology can bring this to every student affordably and equitably. It is part of our mission at Helicon Insitute to ensure this. In a world where every student has access to learning that is optimized to the current state of thier mental development, the role of institions in to ensure this excitement continues to flow towards application, not just understanding.

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